﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame1
{
    public class Sprite
    {
        public Vector2 pos;
        public Vector2 origin;
        public Vector2 size;
        public float angle;
        public Color color;

        public void Draw(SpriteBatch sb)
        {
            sb.Draw(Game1.whiteTexture, pos, null, color, angle, origin, size, SpriteEffects.None, 1.0f);
        }
    }
}
